1.1 Sphereglow transprency -this may be substituted but I find this works best.
Now available on sourceforge: Sphereglow
1.2 MBAcloudshader or an appropriate texture for smoke and fire. Available through download from here. MBAcloudmarble
1.3 For the column any particle generator will do or python script. (Note) Ive include a python script that makes an ok column.
Lets Get started
2.1Make the particle
A sphere with latitude of (5) and longitude of(5) will do fine. This is to keep polygon count down. Referr to Fig.2-a
2.2 Set measurements
Make the object and world properties to either millimeters or centimeters in object info panel. This makes sure the particle column doesnt get too big. Refer to Fig.2-b
Select the above made particle.
Open python scripts up and
then load up the python script that I included under scene. Or use your
3.3 Play script
This will create a suitable
test column for us.
Lets resize it if you did like I did and used centimenters. Go to object info again and divide size by 8 for x,y,z and in the location enter 0,0,250. Then rotate the perspective view so you can see the column. Also delete the original particle.
If you render now with a shadow casting light you may notice something about the particles being to dark in some places. Where it might be catching shadows.(Note) I didn't put enough fire into the smoke. It should be like in the scene with the barrel. Or even more.
5.2 Fix it
Another secret ingredient.
Select the whole column.
In object info under render options make sure Receive shadows is not checked.:)
Finally lets do a bit of lighting for the fire.
6.1 Make a ground object - this is so we can see our lighting better.
6.2 Fire ring lights.
Make 4 locals with these settings. Arrange these around the middle portion of the flame.
6.3 Fire center light.
Make 1 local with these settings.
And place it bottom center of the flame.
Here it is used in a couple of scenes. :)
to you by.
Special thanks to Terry Halladay for all the much appreciated help.
Thanks Darren Waschow and Kevin Barnett for giving me the much needed feed back on the tutorial.
Thanks IRC #truespace for looking at all the test renders and for all the feed back :)
Thanks Ann for the html help with the tutorial.