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Low Poly TreesFor Truespace 5Here is a little simple tutorial on how to make a low poly count tree for animation or a big forest. |
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Now select the top face of the cylinder and scale it down slightly, and move it down a bit, this will be your roots
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![]() ![]() With
the top face selected, sweep it, move it up and scale it down a little more.
Then sweep the face again, scale it and move it up. This will be the very
top of your tree. |
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To create the roots, go back down to the base of the tree. Use the Polygon Draw Tool to make two edges(fig B). Do this all the way around the trunk. |
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With
that done, select every other point at the base and scale them out to make
the roots. |
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With our trunk finished, we can move onto the leaves. This is actually the easiest part of the process. |
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Use the Rectangle Selection tool
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We
also need to delete the faces on the bottom of the cone to reduce even more
polys. To do this rotate your view so you
can see the faces on the bottom and use the Delete Face button and select
the faces one at a time. |
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You will also need a transparency map, which I have supplied one here Treeleavesmap2 file for you. This is just a simple one that I made, so you can make one that is more elaborate and detailed if you like.
For the color I used the granite procedural texture with the settings to the left. Turn on smooth too. I didn't apply a bump map and left the reflectance as default, but you can change them if you want. You can also use a texture map instead of the granite procedural.
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After
you apply your material to your leaves, copy the cone and move it up a bit,
then rotate it a little as well. This will help make the leaves look a little
random. Do this 4 to 5 times and don't worry about evenly spacing them.
Make sure to scale them down a bit as they go up the tree. Fiddle with the
scale till you're happy with the trees over all shape. |
When
you're done and are happy, select all the cones and glue them together as
Siblings |
Now
to make them even more random, point edit the points around the diameters
of the leaves up and down. Do this till you are happy with that and then
glue the trunk to the leaves when you are done. AND RENDER IT :-) Now you
have a tree with only 150 polygons in it. |
| Be sure to turn the shadow transparency on so that you get a nice leafy shadow on the ground. |
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Here is a little animation test with these trees. It's 2.1 megs mpg format, treeflythrew2.mpg. |
| Hopefully this will help you make some nice trees, so if it does, send me an e-mail with a link to the image, I'd like to see them. |
| Images Copyright of Kenneth Webb |