1.1 Sphereglow transprency this may be substituted but i find this works best.
Currently is not avaliable for download but can be purchased through Caligari here. Sphereglow
1.2 MBAcloudshader or an appropriate texture for smoke and fire. Available through download from here. (Dead Link)
1.3 For the column any particle generator will do or python script. (Note) Ive include a python script that makes an ok column.
2.1Make the particle
A sphere with latitude of (5) and longitude of(5) will do fine. This is to keep polygon count down. Referr to Fig.2-a
Pyroparticlecolumn.py and PyroParitclesclouds.py)
2.2 Set measurements
Make the object and world properties to either millimeters or centimeters in object info pannel. This makes sure the particle column doesnt get to big. Referr to Fig.2-b
the above made particle.
python scripts up and then load up the python script that
I included under scene. Or use your own generator.
3.3 Play script
will create a suitable test column for us.
Lets resize it if you did like I did and used centimenters. Go to object info again and divide size by 8 for x,y,z and in the location enter 0,0,250. Then rotate the perspective view so you can see the column. Also delete the original particle.
Finally lets do a bit of lighting for the fire.
6.1 Make a ground object this is so we can see our lighting better.
6.2 Fire ring lights.
Make 4 locals with these settings. Arrange these around the middle portion of the flame.
6.3 Fire center light.
Make 1 local with these settings.
And place it bottom center of the flame.
Here it is used in a couple of scenes. :)
Special thanks to Terry Halladay. For all the much appreciated help with.
Thanks Darren Waschow and Kevin Barnett for trying giving me the much needed feed back on the tutorial.
Thanks IRC #truespace for looking at all the test renders and for all the feed back :)
Thanks Ann for the html help with the tutorial.