Fayette Company Store, Fayette, Michigan; An abandoned
1880's iron smelting town.
Scene rendered featuring
radiosity and volumetrics. Wall mesh in foreground and terrain mesh
were created with CoolPowers2 plugin 'Displacedatplace'- using photos
of the walls of the
blast furnace in Fayette; and a custom texture for the terrain. Nope,
those aren't bump maps,
that's geometry on the wall! 4 lights, 1 infinite, 2 spots; 1 volumetric,
and 1 local.
125,654 vertices, 219,590 faces. Scene file is 9127 KB, plus textures
(my second biggest so far)
Solution was run to 96.40%. Swap file at that time was 239 MB (didn't
save solution due to
space constraints)Did not use adaptive meshing due to existing geometry.
Skydome was painted with Tom Grimes' Virtual Light shader- what
new addition to my paintbox! Yamaneko DOF in the post process.
No other post processing...it's all tS. Fun project.
Thanks to all the channel rats on #truespace for comments
and advice and for putting up with my countless revisions over the
2 months. It wouldn't be possible without your support.