Description: An oil filler used in the US Lighthouse
Service for filling lamps or other containers.
NURBS, lathing, Copy/paint Tool, lofting, and straight
polygon editing were all methods used in it's construction. The classic
oilcan on the right was modeled from one that belonged to my grandpa; it's
probably older than I am! The object was scanned and the texture extracted.
a NURBS curve was drawn and then lathed. Text for the 'Made In USA' and
brand name were swept, filleted and chamfered, and then bent using
the new bend tool- a much quicker way than the old manual method. Walls
produced with 'displacedatplace' heightfield generator from CP2. The glass
bottle was swept, then portions of it separated and SDS used to round them
out. It is a replica of an actual bottle I unearthed while digging one
day on a jobsite. Texture is a scan of the bottle and glass relectance-
simple but effective. The scene uses the new mapped reflectance shaders.
All textures are 'home-grown', either from a digital camera or scanning;
SL2 and native tS shaders are also in the mix. Lighting consists of an
area key light and an infinite fill. Scene enclosed in a sphere painted
with a picture of my back yard to provide reflections. 191904 faces,
9068 kb scene file size. Render time, approx.~1.25 hour. Both these images
placed Honorable Mentions in the December 2002 Caligari Contest. |